Enotria: The Last Song
Studio: Jyamma Games
Release: 2024
Platforms: PC, PS5, Xbox Series S/X
Timeframe: Q1 2021 – Current
Role: Game Director
Trailers
GAMEPLAY
Duties and Responsibilities
- Leading and growing the design department
- Grew the department from 2 to 8 people
- Oversaw a complete redesign of the core gameplay
- Created new combat system
- Designed genre-first mechanics such as the Loadouts, Rifts and Masks
- Narrative
- Collaborated on the creation of the game’s lore
- Wrote the entire game’s script (over 10,000 lines of dialogue)
- Involved in casting & directing all Voice Actors
- Assisting in concepting, storyboarding, and editing all trailers
- Overseeing all other departments
- Overseeing other departments, with Art Director, Tech Director, and Audio Director below me
- Involved in the planning and coordination of all departments
- Involved in hiring and growing the studio from less than 50 to over 70 people
- Marketing & Public Presence
- Cooperating with marketing on the game’s planning
- Involved with external partners such as SEGA and securing media coverage by IGN and Fextralife
- Voice over for several trailers, including writing their script
- Handling of journalist interviews, preview events and public stage appearances
- Tech design
- Overseeing all tech systems, from saving to performance
- Assisted in creating a Quest system similar to CDPR’s within Unreal Engine 5
- Intimately involved with balancing and tuning reviews
- Creative & Art Direction
- Involved in the overall creative vision of the game and ensuring consistency across the title
- Reviewing and approving all creative content, from concept art to weapons, character models and animations
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