When I joined the game was in the final stages of development
As such, I was primarily supporting in the finalization and bug fixing of already designed content
I learned a lot by observing the team & gaining experience with an alternate toolset to CDPR’s
The similarities and differences showed me different approaches to similar game structure with a studio that was more narrative-led versus one more gameplay-centric
I learned a lot about melee combat and movement in action games, an area where Dying Light 2 excels.
Project Cornerstone
Established guidelines for creation of quest content
Created a lot of the fundamental building blocks for making the game in terms of structure
Was directly involved in cooperation with writers to establish the game’s narrative
Worked directly on the design, writing and scripting of multiple NPC’s, Quests, and Storylines
Was responsible for the lore, concepting, level design and story guidance in creating one of the major regions in the game