CONGRUENCE
Release: Game Jam Prototype
Platforms: PC
Timeframe: 48 Hrs (June 2017)
Build: Devpost
Congruence is a first person ARG puzzler developed for Jamchester 2017, a professional 48hr Game Jam in Manchester, in which players must hack terminal based puzzles through real-life game-phone interaction, and was awarded Best Innovation & Creativity by Gary Napper, Claire Bromley and the rest of the industry judges panel.
Prototype Quick Look
Note: the above video is of the initial prototype, further work has been done to improve lighting, the environment, and fix bugs
Duties and Responsibilities
- Designing intro sequence, tutorial, and curating the pacing
- Designing ARG puzzles and interactions
- Task delegation based on the evolving needs of the project
- 2D/3D Material effects, namely screen glitching panels and cutscenes in After Effects as well as UI panels
- UE4 level setup – grey boxing, asset placement, lighting & particle systems
- Writing dialogue script and background lore
Development screenshots/VFX Work
Click images above to enlarge and view captions
Level Layout Showcase
Development Interview
Award Interview
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