Résumé

To download a copy of my résumé please click the link below

Résumé

Personal Statement

As a Game Designer I am driven by an innate curiosity and fascination with puzzle solving. From a background in physics and programming, through a plethora of hobbies and interests both artistic and technical I have an unending thirst for knowledge. I am a firm believer of straddling the line between the creative and the technical and when I work on balancing, mechanics, or level design I try and focus both on the numerical backbone of the gameplay scenarios as well as the aesthetic veneer that makes them a joy to play through. I also have creative experience writing dialogue, designing quests as well as a love for the social aspect of cooperation and communication when working in a team.

Hard Skills

  • Unreal Engine 5/ Unity/ REDkit
  • Perforce/Git/SVN
  • Confluence/JIRA/TestRail/GameKit/EPS
  • Microsoft Office Suite/Excel/Google Docs
  • Blueprints/C#/XML/JSON/TweakDB
  • Maya/Quixel Suite
  • Photoshop/Illustrator/InDesign/Aseprite
  • AfterEffects/Premiere/Vegas Pro
  • Articy:Draft 3

Soft Skills

  • Writing game dialogue/narrative from draft to finished recordings
  • Utilizing metrics/data to improve game balance
  • Creating Quests/Missions from pitching stage to final shipped content
  • Scripting background with C#/ Blueprints/ Visual Scripting and TweakDB
  • Designing and implementing cinematic content as a cinematic designer
  • Art-centric approach to asset creation, artistic cohesion, and aesthetic fundamentals
  • Deep technical knowledge, allowing me to speak directly with technical directors and engineers
  • Intimate knowledge of platforms and hardware limitations, to best leverage existing tech
  • Extensive experience leading and growing all departments involved in game creation
  • Hiring, mentoring, and growing teams and departments
  • Creative vision & direction from pre-prod till shipping
  • Public speaking and media training, including interviews, videos, and stage appearance

Experience

Currently I am employed as a Game Director on Enotria The Last Song at Jyamma Games – an Italian AA studio. Since joining I have redone the creative and gameplay direction of the title and helped grow the studio from less than 50 to over 70. We currently are partnered with SEGA and have already received multiple accolades from game conventions where we were exhibitors. I am responsible for overseeing all directions, guiding the design of the game and the creation of the narrative on all levels, including writing the script and casting & directing actors.

Previously I worked on Cyberpunk 2077 where I was responsible for work on the Nomad storyline, River’s plotline as well as over 10 smaller quests in addition to helping with a variety of other content, including the prologue, Judy’s plotline and more as part of a strike team. I also helped the Open World team with their content and did multiple cinematic sequences as a cinematic designer and trained several interns in our editor. Before that I was working at Outplay Entertainment (UK’s largest independent mobile studio), working on a tower defense game Castle Creeps TD, the PvP arena battler Castle Creeps Battle and an unannounced upcoming title.

Education

Abertay University (2014-2018)

BA(Hons) – Game Design & Production Management

American College of Sofia (2010-2014)

Bulgarian + US Diploma – Computing profile with English/German & Physics minor

More Info

For additional information, please contact me via the below form or using one of the means listed on the Contact Me page.

← Back

Thank you for your response. ✨